name	SLA
health	400
speed	20
type	enemy
shadow  6
icon	data/chars/sla/icon.gif
cantgrab     1
dust   dust

palette	data/chars/sla/idle.gif
hostile                 player npc
candamage               player npc

anim	attack1
	range	0 70
	loop	0
	delay	2
	offset	90 192
	bbox	70 95 50 90
	hitflash	pow
	sound	data/chars/sla/a2.wav
	hitfx	data/sounds/beat2.wav
	frame	data/chars/sla/a1.gif
	frame	data/chars/sla/a2.gif
	delay	5
	frame	data/chars/sla/a3.gif
	attack	100 100 60 90 1
	frame	data/chars/sla/a4.gif
	frame	data/chars/sla/a4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/sla/a2.gif
	frame	data/chars/sla/a2.gif
	frame	data/chars/sla/a3.gif
	fastattack	1
	attack	100 100 60 90 1
	frame	data/chars/sla/a4.gif
	frame	data/chars/sla/a4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/sla/a2.gif
	frame	data/chars/sla/a2.gif
	frame	data/chars/sla/a3.gif
	blast	100 100 60 90 20
	fastattack	1
	frame	data/chars/sla/a4.gif
	frame	data/chars/sla/a4.gif
	blast	0 0 0 0 0 0
	frame	data/chars/sla/idle.gif
		
anim	attack2
	range	65 160
	loop	0
	delay	4
	offset	90 192
	hitflash	smack
	bbox	70 95 50 90
	hitfx	data/sounds/beat2.wav
	sound	data/chars/sla/s.wav
	frame	data/chars/sla/run1.gif
	blast	95 100 40 90 20
	frame	data/chars/sla/run2.gif
	move	18
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
	blast	0 0 0 0 0 0
	frame	data/chars/sla/run1.gif
	move	0
	frame	data/chars/sla/run2.gif
		
anim	fall
	bbox	29 64 120 127
	loop	0
	offset	90 192
	delay	30
	sound	data/chars/sla/fall.wav
	frame	data/chars/sla/fall1.gif
	attack	80 125 35 50 5 1
	frame	data/chars/sla/fall1.gif
	bbox	32 138 138 78
	delay	40
	frame	data/chars/sla/fall4.gif
		
anim	idle
	loop	1
	offset	90 192
	delay	30
	bbox	70 95 50 90
	frame	data/chars/sla/idle.gif
	delay	10
	frame	data/chars/sla/idle2.gif
	frame	data/chars/sla/idle3.gif
	frame	data/chars/sla/idle2.gif
	frame	data/chars/sla/idle3.gif
	frame	data/chars/sla/idle2.gif
	sound	data/chars/sla/idle.wav
	frame	data/chars/sla/idle3.gif
	frame	data/chars/sla/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	sound	data/chars/sla/pain.wav
	move	-2
	frame	data/chars/sla/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/sla/pain.gif
	offset	89 192
	move	0
	delay	20
	frame	data/chars/sla/pain.gif
		
anim	rise
	loop	0
	delay	20
	offset	90 192
	frame	data/chars/sla/rise1.gif
		
anim	riseattack
	range	0 110
	loop	0
	delay	4
	offset	90 192
	hitflash	boom
	hitfx	data/sounds/beat2.wav
	sound	data/chars/sla/s.wav
	frame	data/chars/sla/run1.gif
	blast	95 100 40 90 20
	frame	data/chars/sla/run2.gif
	move	18
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	bbox	70 95 50 90
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
	blast	0 0 0 0 0 0
	frame	data/chars/sla/run1.gif
	move	0
	frame	data/chars/sla/run2.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	sound	data/chars/sla/pain.wav
	frame	data/chars/sla/pain.gif
	offset	87 192
	frame	data/chars/sla/pain.gif
	offset	89 192
	delay	20
	frame	data/chars/sla/pain.gif
		
anim	spawn
	loop	0
	delay	130
	offset	-40 37
	frame	data/chars/misc/empty.gif
	delay	3
	offset	-40 37
	frame	data/chars/sla/spawn.gif
	offset	-40 47
	frame	data/chars/sla/spawn.gif
	offset	-40 57
	frame	data/chars/sla/spawn.gif
	offset	-40 67
	frame	data/chars/sla/spawn.gif
	offset	-40 77
	frame	data/chars/sla/spawn.gif
	offset	-40 87
	frame	data/chars/sla/spawn.gif
	offset	-40 97
	frame	data/chars/sla/spawn.gif
	offset	-40 107
	frame	data/chars/sla/spawn.gif
	offset	-40 117
	frame	data/chars/sla/spawn.gif
	offset	-40 127
	frame	data/chars/sla/spawn.gif
	offset	-40 137
	frame	data/chars/sla/spawn.gif
	offset	-40 147
	frame	data/chars/sla/spawn.gif
	offset	-40 157
	frame	data/chars/sla/spawn.gif
	delay	6
	offset	-40 167
	frame	data/chars/sla/spawn.gif
	sound	data/chars/sla/s.wav
	delay	120
	frame	data/chars/sla/spawn.gif
	delay	3
	move	-20
	offset	-40 167
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
	frame	data/chars/sla/spawn.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	70 95 50 90
	delay	7
	frame	data/chars/sla/run1.gif
	frame	data/chars/sla/run2.gif
	frame	data/chars/sla/run3.gif
		
#|edited by openBor Stats v 0.50
		
